Germaine Dulac, Disque 957, 1928, Ausschnitt: 2' von 6'
Mit der Visualisierung zweier Chopin-Préludes in Disque 957 realisiert Germaine Dulac wohl den ersten Film,
der durch die Montage und Überblendung von Wirklichkeitsabbildern autonome Musik zu interpretieren versucht.
Für ihren Stummfilm wählt die Regisseurin Naturbilder, deren
Struktur und Rasterung einen hohen Abstraktionsgrad
aufweisen. Ob die Musik von Chopin parallel zur Filmvorführung ab Grammophon vorgespielt werden sollte, lässt sich
nicht mehr nachweisen. (http://lightcone.org/en/film-454-disque-957.html)
| ![]() The Variophone was invented by Evgeny Sholpo in 1930 at Alexander Shorin's Central Laboratory of Wire Communication in Leningrad. In May of 1930 Sholpo applied for a patent on a 'method and device for the production of a periodic sound track on film'. The first version of the Variophone was built in 1931. It was capable of producing artificial soundtrack by means of automated paper sound techniques. The instrument was made with wooden parts fixed by wires and tuned cords. Compared with later versions, it produced the best quality and complexity of sound. Sholpo used cardboard disks with circular images of combs with suitably-shaped cogs rotating synchronously with a moving filmstrip. The advantages of the Variophone were in flexible pitch control and vibrato. Sholpo's method improved access to varieties of timbres; he could produce polyphonic soundtracks with up to twelve voices. (Text und Filmaufnahme aus der Ausstellung 'Generation Z : Renoise. Russian Pioniers of Sound Art and Musical Technology in the early 20th Century'. Presented within CTM 2014, Festival for Adventurous Music and Art. Berlin 2014) |
![]() The special employee-computers in the staff of the Laboratory were responsible for the complex mathematical calculations of the rhythm, dynamics and waveforms to provide the final numerical score to program the Variophone. (Leningrad, circa 1939) |
Oskar Fischinger - Komposition In Blau, 1935 Visualisierung der Ouverture zu "Die lustigen Weiber von Windsor" von Otto Nicolai | ![]() Oskar Fischinger, »Tönende Ornamente«, 1932 |
![]() Oskar Fischinger |
Norman McLaren, Synchromie, 1971, 0.45 min
Bruce Conner, Mea Culpa, Musikclip für das experimentelle Art-Funk-Projekt My Life in the
Bush of Ghosts von Brian Eno und David Byrne, 1981
Bruce Conner (1933–2008) gilt heute als einer der Wegbereiter für den Musikclip und gehört
mit seinen Experimentalfilmen neben Stan Brakhage, Jack Smith, Jonas Mekas und Andy
Warhol zu den grossen Avantgardisten des US-Independentfilms.
"Connor mainly uses old educational films, science films, government footage and film
footage that people throw out and then recuts them to new music, creating dark and
sometimes hilarious moods and visual commentaries."(http://bushofghosts.wmg.com)
![]() John Armleder, Guitar Multiple, 1987, Printed fabric on stretcher with Gibson Melody Maker electric guitar, Edition of 12 |
![]() John Armleder, Zakk Wylde.1 (F.S.), 2004, acrylic on canvas and Epiphone electric guitar, 120 x 180 cm, unique |
Do While, Musik: Oval, Regie: Sebastian Oschatz / Markus Popp, 1995
Oval - Textuell/Do While (Thrill Jockey Records)
Jan Breuleux / Alain Thibault, A.Light, 1997, 5 min
Add (N) to X - Regie: Trash 2000 . Musik: Little Black Rocks in the Sun, 1998
1
Holger Lippmann, POPULAR ANIMATIONS 4 ELECTRONIC MUSIC, 2001/02 (www.popular.de/)
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m6re, 2004 (www.carstennicolai.de) (www.alvanoto.com) |
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Ryoji Ikeda - Data.Matrix - Live at Sonár 2010 (Ryoji Ikeda) | Ryoji Ikeda - Basel 2014 |
Keiichiro Shibuya, Mouse Music, 2010.
Gerhard Mantz, Nirmala,
3D-Animation, 4.13, 2013
Quayola, Partitura 001, 2011. Weitere Musikvisualisierungen des Künstlers.
Lukas Girling, Scott Snibbe, Graham McDermott, OscilloScop, App. für iPad, 2011
N_Polytope: Behaviors in Light and Sound After Iannis Xenakis (2012)
Concept and Direction: Chris Salter
Composition: Chris Salter and Adam Basanta
Architectural Design: Thomas Spier
Lighting and Laser System Design: Elio Bidinost
Embedded Systems, Micro Light and Sound Design, Media Composition
Programming: Marije Baalman
Media Behavior Modeling and Programming: Sofia Audry
Structural Consultant: Schlaich
Bergermann and partner/David Sommer
Electronics Assembly: Rene Wassenburg (Schrikdraad Ontwerp) and Stan Verberkt
Openframeworks Laser Mirror Control Software: Samuel Tissot-Jobin
Chris Carlson: Borderlands Granular Version 2 (App 2015)
Borderlands Granular is a new musical instrument for exploring, touching, and transforming sound with granular synthesis, a technique that involves the superposition of small fragments of sound, or grains, to create complex, evolving timbres and textures.
Borderlands enables flexible, real-time improvisation and is designed to support interaction with sonic material on a fundamental level. The user is envisioned as an organizer of sound, simultaneously assuming the roles of curator, performer, and listener. Gestural interaction and visual feedback are emphasized over knobs and sliders to encourage a sculptural approach to making music.
Create, drag, and throw pulsing collections of grains over a landscape of resizable audio files, dynamically and polyphonically sampling the waveforms beneath your fingertips. The iPad's built-in accelerometer may also be employed to shape sound with gravity.
Borderlands comes ready to play with default sample content included, but you may also load and export your own sounds via Audiobus, AudioShare, and real time input from the mic or external audio interfaces. Recordings made within the app may be imported on the fly for layers-upon-layers of granulation.
It is also possible to improvise alongside the app - touches and parameters may be recorded, looped, stored, and duplicated. Entire configurations of clouds, sounds, and automation can be saved into presets, or “scenes,” that may be recalled at a later time, allowing Borderlands to seamlessly transition between the studio and the stage.
http://www.see-this-sound.at
Das Projekt SEE THIS SOUND – bestehend aus Ausstellung, Webarchiv und Symposium – setzt sich mit Gegenwart und Geschichte der Verbindung von Bild und Ton in Kunst, Medien und Wahrnehmung auseinander. Ausgangspunkt ist dabei der Umstand, dass unsere heutige Erfahrungswelt geprägt ist von einer Allgegenwart audiovisueller Produkte und Strukturen, in denen sich die kulturelle Bild- und Tonproduktion medientechnisch, künstlerisch und marktstrategisch aufs Engste miteinander verschränken. Darauf reagiert SEE THIS SOUND, indem es unterschiedliche Umsetzungen zeitgenössischer Kunst und Kunstwissenschaft präsentiert und diskutiert. Die aktuellen Bezugsfelder reichen dabei von Popkultur bis zu Wahrnehmungstheorie und Medientechnologie.
Die Realisierung erfolgt in enger Zusammenarbeit von Lentos Kunstmuseum Linz und Ludwig Boltzmann Institut Medien.Kunst.Forschung. als Ausstellungs-, Forschungs- und Multimedia-Projekt (2009).
Das Webarchiv wird fortgesetzt an der Hochschule für Grafik und Buchkunst Leipzig.